

Train Conductor World is free to play, and if you want to replay missions you’ve failed you can generally do so by watching an ad, which isn’t too bad of an ad model. The music is airy and pleasant as well, and while there’s so much urgency onscreen, it’s hard to concentrate on dire emergencies such as two trains slamming into each other when the game feels so inviting. It could have very easily gone south if it featured realistic trains, switches, and tracks but the lighter-colored voxel trains not only make the game feel great as a touch control-based endeavor, but proper, obviously bringing to mind games like Crossy Road and other titles of that ilk. What ties it all together are the colorful voxel graphics and lightheartedness of it all. When you cause your first collision it’s even a little jarring since the game seems so forgiving and peaceful up to that moment. You can merge whichever tracks you want, but it can be hard to figure out where you should send trains when you’ve got multiple ones coming at once. You’re assigned a set number of tracks to manage with new trains.

If you divert one train to another track once going along on its merry way on, it’s game over, and you don’t want that.

You must reroute traffic by selecting a train and dragging it to another track to properly divert it. You’re tasked with making sure trains hurtling across the screen on a friendly-looking set of train tracks get where they need to go without any collisions. This iOS release looks and sounds as though it might be a pedantic stroll through the world of train conductors, but it’s actually an engaging and fast-paced title that’ll have you dreaming of switching tracks the first day you boot it up and spend a couple of hours sending trains on their merry way. Who wants to route trains all day? As it turns out, I do. Train Conductor World: European Railway doesn’t actually sound like a very fun game.
